Like in defly.io, when you build your wall you get points. When you take others walls you get points. When you kill others you get points. And then you can choose from the bar the player speed and e...
In Splix, the Space Bar permit the player to warn enemy with an animated Circle. I miss that.
Maybe that can be improved with a text presets? ("PLEASE", "STOP", "THANKS", ...)
If player captures enough area so that no new spawns occur, and all other players die, the player should win. This would mean getting all tiles within 3 of the wall, leaving only one or two tile rows...
Mini map is not updating in real time unless in close proximity. Would it be possible to code all losses regardless of players proximity to tile losses in real time??
It will be nice to see the name of killed enemy.
It can be wrote at the center of the impact " You Kill PA! 500Pts"
or it can be a general announce "PA Killed by ■DIE■"
There are always 1-3 players who have empty names so when they play you have less chances to notice them. I lose over and over again just because I notice a player like that too late. This is blatant ...
If a player encircles an area where there are at least 2 human players it should only convert the edge of that area, not the interior. But areas with only 1 human player could still be conquered that ...