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Spawning algorithm
Do not (re)spawn players near the player who just killed them. The players I just killed are spawned over and over again just where I move. That shouldn't be the case. I once gained about 75000 points and an aggressive player comes and eats 15000 off me. I kill him, he comes again, and eats me again. I kill him 4 times, over and over, then finally he kills me, cause every next time he is born near my territory. He has nothing to lose, I lose 75000. After he kills me he dies soon, but he doesn't lose much, and I can't go on cause I can't gain all the lost points again.

Sergei shared this idea 09/04/19 07:46
admin 13/04/19 08:05 flag comment
I should do something. Question is how exactly will algorithm work...
Sergei 13/04/19 16:11 flag comment
Yes, that's a good question. If you think about it it gets like every player should have a history of their losses, along with the points where they took places and the players who killed them. The problem is it's not just one loss, it could be like 25 losses. Information for every loss should last for some limited time like 20 minutes or so.
Yannick THOLOMIER 25/08/19 17:42 flag comment
When we died, we try to respawn near the spot. With a lot of refresh (F5..Enter F5...Enter...) This is something you maybe need to block. - a limited number of refresh alowed? - a random rotation of the world by 90°? (so you can't localized easily...?) - a time delay of the localization of our white spot in the map (probably the better choice)?
admin 21/09/19 17:49 flag comment
Done both.
Yannick THOLOMIER 02/10/19 13:11 flag comment
Now, you survey the refresh rate of the respawn. That is great... and suffisant. I think that spawning near the died spot must be possible. This is the random chance. So, You can be lucky to revenge.