Feedback - TileMan.io

Game
Idea Votes Comments Date
37
Votes
Planned
Team play
Two new modes for the normal speed and extreme speed where you and one of your friend(s) share a code and team up (A team of two would be great and for you and that friend to count as one person on th...


28
Votes
Considered
walls shouldn't kill in extreme-speed mode
In extreme-speed mode if you hit a wall it should not kill you, but instead either bump you to the left or right side or just stop your movement (like when pressing 'p'). In the other (slower modes) w...


28
Votes
Considered
InGame-Chat : Communication functionality for the players
It would be nice to have a ingame chat, to do some diplomatics on warfare. It gives the game a whole new side of social interaction.


25
Votes
Considered
Show total kills in leaderboard
I would like to see the number of kills of the other players in leaderboard. Maybe you can add it in brackets next to their name.


18
Votes
Considered
monthly highscores?
a third column of highscores inside the leaderboard (for all three modes), resetting at the 1st of each month


16
Votes
Considered
XP, Ranks, and Perks
Everytime you kill someone you should get an amount of XP or whenever you get a certain number of tiles you gain XP. The XP would add up and give you your ranks. The ranks would then give you certain ...


14
Votes
Considered
Conquerable 'radar-stations' ?
This could add an additional layer of strategy to the game: If there were points(tiles) which, if conquered(colored) by you, give you the ability to watch their surrounding area even while being in an...


13
Votes
Considered
Increase the playfield-size of Normal-mode.
increase the field of normal mode from 400²(=160k tiles) to 500²(=250k tiles) to make it a more interesting challenge to conquer 100% of the arena. (even with this enlargement it would still be smal...


11
Votes
Considered
Kill score given = # of tiles the killed player had, when being killed
..instead of a fixed score. It could make the game much more dynamic and it would give a huge incentive for PvP and also allow it to guess a players real strength much easier (It would also enable mor...


9
Votes
Considered
Dangerosity & point by Dangerosity
- You can see the number of kills of a player. - More the enemy haved kill players, more he will give cells when he died.