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Design
Idea Votes Comments Date
4
Votes
Considered
Sound Design
What about (Optional) sound design for Kill, Be Killed, and Filling cells ?


3
Votes
Considered
Smaller / more transparent map
The map sometimes interrupts me while I play - I can't see other players. There should be an option to make the map smaller or mor transparent (or even disable it completly)


1
Votes
Completed
Able to see a few seconds after be killed
Able to see a few seconds after be killed is great because you can see the satisfaction of the enemy. This can be something that force you to play again.


0
Votes
Completed
High Score Percent Of Tiles Owned
Please could it be possible to code percent of Max Tiles owned during game, recorded in High Score and last Game ? thanks in advance Kev


0
Votes
Considered
Bots are ruining this game
I don't want to play against bots. Please offer a version without bots. I refuse to play this game again if bots are not made optional if not removed.


0
Votes
Considered
colored maps
i think on the little map on the top left corner of your screen should be colored because that way its easier to distinguish the properties between different colors


0
Votes
Declined
Killed Animation
Definitely need something better than just a fade when a enemy is killed.


0
Votes
Considered
Tiles animation at the Death
Actually, at the death, gray tiles are spawing from the center of empty dark tiles. I suggest that the colored tiles reduce to the center. (The exact inverted animation of when you fill area.) It will...


0
Votes
Planned
Impact animation at collision
I would like to see a impact animation at collision with with enemy trail. It can be a Shockwave... It can be a particle explosion...It can be damages points. The actual fade out of the enemy trail l...


0
Votes
Considered
Blind or not - Extreme speed
Hi there, I noticed that in extreme speed mode, it is not blind anymore, one can see other players now. Extreme speed is one of my favorites (I am The Splixer, maybe you have seen me there), but the ...