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Design
Idea Votes Comments Date
4
Votes
Considered
Sound Design
What about (Optional) sound design for Kill, Be Killed, and Filling cells ?


3
Votes
Planned
Impact animation at collision
I would like to see a impact animation at collision with with enemy trail. It can be a Shockwave... It can be a particle explosion...It can be damages points. The actual fade out of the enemy trail l...


3
Votes
Considered
Color on the small map
I think that color of my tiles on the map shouldn't be black, but it should have a different color. Now it's difficult to distinguish which territory is mine and which not.


3
Votes
Considered
Smaller / more transparent map
The map sometimes interrupts me while I play - I can't see other players. There should be an option to make the map smaller or mor transparent (or even disable it completly)


1
Votes
Completed
Able to see a few seconds after be killed
Able to see a few seconds after be killed is great because you can see the satisfaction of the enemy. This can be something that force you to play again.


0
Votes
Completed
High Score Percent Of Tiles Owned
Please could it be possible to code percent of Max Tiles owned during game, recorded in High Score and last Game ? thanks in advance Kev


0
Votes
Considered
Bots are ruining this game
I don't want to play against bots. Please offer a version without bots. I refuse to play this game again if bots are not made optional if not removed.


0
Votes
Considered
colored maps
i think on the little map on the top left corner of your screen should be colored because that way its easier to distinguish the properties between different colors


0
Votes
Declined
Killed Animation
Definitely need something better than just a fade when a enemy is killed.


0
Votes
Considered
Tiles animation at the Death
Actually, at the death, gray tiles are spawing from the center of empty dark tiles. I suggest that the colored tiles reduce to the center. (The exact inverted animation of when you fill area.) It will...