Feedback - TileMan.io

Game
Idea Votes Comments Date
9
Votes
Considered
Abilities
Like in defly.io, when you build your wall you get points. When you take others walls you get points. When you kill others you get points. And then you can choose from the bar the player speed and e...


7
Votes
Completed
Warn Player
In Splix, the Space Bar permit the player to warn enemy with an animated Circle. I miss that. Maybe that can be improved with a text presets? ("PLEASE", "STOP", "THANKS", ...)


6
Votes
Considered
Don't Need 100% to Win in Extreme Speed
If player captures enough area so that no new spawns occur, and all other players die, the player should win. This would mean getting all tiles within 3 of the wall, leaving only one or two tile rows...


6
Votes
Considered
Update mini map in real time
Mini map is not updating in real time unless in close proximity. Would it be possible to code all losses regardless of players proximity to tile losses in real time??


6
Votes
Completed
Show Killed Enemy Name
It will be nice to see the name of killed enemy. It can be wrote at the center of the impact " You Kill PA! 500Pts" or it can be a general announce "PA Killed by ■DIE■"


6
Votes
Considered
Crash walls
Can you get unlimited space as it is annoying when I crash into walls.


6
Votes
Considered
Blocks Mode
There could be Blocks Mode, where some blocks will be in the way, basically objects and if the player touches the object/block, then they will die.


5
Votes
Planned
additional leaderboard section: "Time on #1"
(taken from Splix.io)


5
Votes
Considered
Forbide using empty names or names consisting of invisible charachaters
There are always 1-3 players who have empty names so when they play you have less chances to notice them. I lose over and over again just because I notice a player like that too late. This is blatant ...


4
Votes
Completed
encircling populated areas shouldnt color that area for you
If a player encircles an area where there are at least 2 human players it should only convert the edge of that area, not the interior. But areas with only 1 human player could still be conquered that ...