Feedback - TileMan.io

Design
Idea Votes Comments Date
0
Votes
Considered
Tiles animation at the Death
Actually, at the death, gray tiles are spawing from the center of empty dark tiles. I suggest that the colored tiles reduce to the center. (The exact inverted animation of when you fill area.) It will...


4
Votes
Considered
Sound Design
What about (Optional) sound design for Kill, Be Killed, and Filling cells ?


3
Votes
Considered
Smaller / more transparent map
The map sometimes interrupts me while I play - I can't see other players. There should be an option to make the map smaller or mor transparent (or even disable it completly)


0
Votes
Considered
Skins mode
You should add skins. It is like the squares you get turn into: Hexagon Or circles


0
Votes
Considered
Robot API
I like playing the no kill mode, but there are lots of robots. I was wondering if you could make an API, or a way to upload my own robot. Maybe even have a robot arena!?!? Is the code on GitHub? I...


0
Votes
Considered
More Precise Map
I think the map need to be more accurate, or with rounded values. Because sometimes, lines are not drawed. Sometimes we need 3 cells to see the line, sometimes it's 2, vertical and horizontal do not ...


0
Votes
Considered
Maps mode
You should add different maps into the game


0
Votes
Declined
Killed Animation
Definitely need something better than just a fade when a enemy is killed.


3
Votes
Planned
Impact animation at collision
I would like to see a impact animation at collision with with enemy trail. It can be a Shockwave... It can be a particle explosion...It can be damages points. The actual fade out of the enemy trail l...


0
Votes
Completed
High Score Percent Of Tiles Owned
Please could it be possible to code percent of Max Tiles owned during game, recorded in High Score and last Game ? thanks in advance Kev