Feedback - TileMan.io

Game
Idea Votes Comments Date
9
Votes
Considered
Abilities
Like in defly.io, when you build your wall you get points. When you take others walls you get points. When you kill others you get points. And then you can choose from the bar the player speed and e...


5
Votes
Planned
additional leaderboard section: "Time on #1"
(taken from Splix.io)


6
Votes
Considered
Blocks Mode
There could be Blocks Mode, where some blocks will be in the way, basically objects and if the player touches the object/block, then they will die.


3
Votes
Considered
Bonus / Malus
Poping Bonus cells like "SPEED", "TELEPORT", "BUCLAR", "POINTS", "LEVEL UP"


14
Votes
Considered
Conquerable 'radar-stations' ?
This could add an additional layer of strategy to the game: If there were points(tiles) which, if conquered(colored) by you, give you the ability to watch their surrounding area even while being in an...


6
Votes
Considered
Crash walls
Can you get unlimited space as it is annoying when I crash into walls.


9
Votes
Considered
Dangerosity & point by Dangerosity
- You can see the number of kills of a player. - More the enemy haved kill players, more he will give cells when he died.


6
Votes
Considered
Don't Need 100% to Win in Extreme Speed
If player captures enough area so that no new spawns occur, and all other players die, the player should win. This would mean getting all tiles within 3 of the wall, leaving only one or two tile rows...


4
Votes
Completed
encircling populated areas shouldnt color that area for you
If a player encircles an area where there are at least 2 human players it should only convert the edge of that area, not the interior. But areas with only 1 human player could still be conquered that ...


3
Votes
Considered
Enemy land
When you kill someone you can keep their land if it is close to yours.